Here’s the Python way:
Application.SelectObj("Pedestrian_Mesh.Actor_Copies", None, None); o = Application.Selection(0) a = o.ActivePrimitive.Geometry.GetICEAttributeFromName("Materials") print len(a.DataArray2D) print len(a.DataArray2D[0] ) print a.DataArray2D[0][0] for s in a.DataArray2D[0][0]: print s # 1 # 1 # (u'', u'Sources.Materials.PedestrianLib.Shoes', u'Sources.Materials.PedestrianLib.Hair', u'Sources.Materials.PedestrianLib.Legs', u'Sources.Materials.PedestrianLib.Skin', u'Sources.Materials.PedestrianLib.Shirt') # Sources.Materials.PedestrianLib.Shoes # Sources.Materials.PedestrianLib.Hair # Sources.Materials.PedestrianLib.Legs # Sources.Materials.PedestrianLib.Skin # Sources.Materials.PedestrianLib.Shirt
And here’s how to do it in JScript:
o = Selection(0); a = o.ActivePrimitive.Geometry.GetICEAttributeFromName("Materials"); x = new VBArray( a.DataArray2D ).toArray(); y = new VBArray( x[0] ).toArray(); for ( var i = 0; i < y.length; i++ ) { LogMessage( y[i] ) }
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